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Guild Wars 2: The Hylek

Guild Wars 2: The Hylek

Guild Wars 2 Diary continues with episode 30. We learn more about The Hylek. more »

Drakensang Online

Drakensang Online

As good as a browser based MMORPG gets... Drakensang Online. more »

Ghost Recon Online

Ghost Recon Online

Ghost Recon Online has just got better with the new content update. Play now! more »

Scarlet Blade

Scarlet Blade

Aeria's new mature MMORPG Scarlet Blade offers much more than nudity, only if you can look behind it... more »

  in Firefall, News, World of Warcraft
Firefall developer, Mark Kern

Mark Kern is the head of the team that's building Firefall, but long before that he worked at Blizzard and helped develop the World of Warcraft. In a guest post at MMORPG.com, he spoke at length about whether or not MMOs had become too easy, blaming a casualness that's designed to bring users in rather than entertain the core crowd.

And who does he blame for this turnaround in the MMO genre? Why, World of Warcraft, of course.

  in News, Screenshots, Soldier Front 2
soldier front 2

Aeria's new tactical shooter MMO game Soldier Front 2 is entering Open Beta with new content. The fast paced tactical shooter has had great success during its Closed Beta and had impressed us greatly when we participated in press event last month. With the launch of the Open Beta the game has got an all new game mode called "Escape" as well as four new maps for the death match mode. There are also a host of GM events to be held to celebrate the Open Beta and reward players who join the test. Check out the latest screenshots when you read on. We also have a Soldier Front 2 giveaway, for those who act quick!

27. June, 2013Tags: DC Universe Online, MMO Blog

Subscriber numbers are important to developers, to publishers. How many people are playing your game is directly collerated to how much money you have coming into your bank account each month, and it helps to be able to show that you've got an awesome game that lots and lots of people are interested in. 

But why should we, the consumer, at all care about how many people bother to play these games regularly?

We shouldn't, but we do.

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