MMO Genre is Evolving
We took part in the End of Nations beta this weekend, and while I can’t speak too much on it (it’s under an NDA) I think I can say that it’s made me rethink exactly what the MMO genre is capable of. There was a time when playing any massively multiplayer game meant creating a vaguely elven looking character and venturing out into the world without as much as a goal or purpose. Now the MMORPG genre has evolved to the point where quests and instances rule, but the idea behind it hasn’t changed all that much and when you think about MMOs, that’s probably the sort of game that you think about. That’s changing though, the genre is rapidly expanding and developers are working to create new and exciting challenges the likes of which couldn’t have been imagined even a decade ago.



