SWTOR: Companion AI

Another blog post on the Star Wars The Old Republic website. This time designer William Wallace discusses how they adjusted the companion AI in SWTOR based on the feedback they have received from players during the testing stage.
This blog post is about the most common subject in MMO games. Senior designer W.Wallace tries to explain the difference between the players regarding the group companion preferences.
From the feedback they have gathered during the testing sessions they reached the conclusion that players wanted more control over this.
Originally, our companions functioned almost entirely on their own, with only a few options for manual control. From both internal feedback and testing, we found that the integral nature of companions to gameplay in The Old Republic™ had many players wishing for more control over their companion’s behavior – they wanted more than what they had experienced in other massively-multiplayer games.
To address this, we’ve taken a page from other BioWare games and added AI toggles to each ability to control whether the companion should decide on their own when to use them, or whether they should be manually activated by the player. Players who are not interested in managing their companion can leave the default toggles on and let them run on autopilot. Skilled players can take complete control of the companion by expanding the companion bar onto their screen and using the abilities directly as though they were player abilities.
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