We’ve discussed before the “single-player MMO,” the idea that you’re following a certain quest path but you’re doing so without any help from anybody else. Sure, you’ll see others running around, you might even have the occasional discussion or trade with them, but for the most part you find yourself going solo. It’s a problem that I can’t imagine it’s easy to circumnavigate, how do you create a game knowing that it’s going to be populated by a constant flow of fair, cooperative, friendly people and build the game around that? The answer is simple: you can’t.