A couple of years ago, when I was just a bud figure in the games journalism world (now I’m just fruit gone bad), I wrote an article about how Assassin’s Creed’s multiplayer, the first of its kind in Brotherhood, could potentially be one of the best online experiences of all time, if only Ubisoft had changed a few things. Two games along and it doesn’t seem like they’re shaking it up any; if anything, it’s getting worse. There’s a long list of good things to say about the multiplayer component in the recent Assassin’s Creed games, and a lot of bad things, and the news of a potential Assassin’s Creed MMO could extend either list. In today’s article, I thought we’d take a look at why a massively multiplayer entry in the world of Ezio and pals could be a great thing – and why it might not.