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06. October, 2012Tags: Guild Wars 2 Diary, MMO Blog

Guild Wars 2 Diary Episode #4After being absolutely destroyed in PvP, I decided to spend my time getting destroyed in the PvE game instead. Those of you who read/watched last week will remember that our good friend Quinn was being attacked by Two-blade Pete after they found out that he’d helped us discover their plans to poison the water. We’d hidden our identity with the help of a Mesmer and gone undercover, discovering the specifics of Two-blade Pete’s gang, and then we’d been given a very difficult choice. Either save Quinn or make sure the water didn’t become poisoned. That wasn’t really a choice at all – especially considering Quinn had done almost everything in his power to keep working with Two-Blade Pete after we saved Quinn a few weeks ago. We rushed out to save the city. Read it all in this weekend's Guild Wars 2 review.

04. October, 2012Tags: Counter Strike, MMO Blog

Counter Strike GO vs Counter Strike SourceCounter-Strike has been a huge part of PC gaming for over a decade now. It first rose to prominence as a mod for Valve classic Half-Life and has since been released as a standalone game on Steam, then as Counter-Strike: Source. The past few weeks (so long as you’re not a PS3 player in the EU) has seen the long-awaited publication of the latest game in the franchise: Counter-Strike: Global Offensive. If you’ve been playing this franchise for a long time, there are parts of Global Offensive that you’ll definitely recognise. Some people call it lazy design – those people don’t appreciate quite how attached the core Counter-Strike community are to the staples of the series, however. Take away Dust, impossibly annoying headshots with Desert Eagles from across the map and add in down-the-sights aiming and you’ve got yourself a game the most fervent fans just wouldn’t be interested in.

02. October, 2012Tags: Citadel of Sorcery, MMO Blog

Citadel of Sorcery Goodbye Elder Scrolls: Daggerfall. Adios Lord of the Rings Online. The largest game worlds in existence may be about to be dwarfed, and not just in terms of physical scale. Citadel of Sorcery is an MMORPG set in a world the size of planet earth and in which individual quests last longer than the average full game. Forget everything you know about the MMO genre – if even a small part of developer MMO Magic’s intentions become reality, this will be a noteworthy point of reference in the evolution of massively multiplayer games; mostly in the massively part. Nearly the alpha stage of development, Citadel of Sorcery has a long story behind it, and it’s a story that proves strong ideas and innovation sometimes has to shine.

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