Games based on the Dungeons and Dragons IP tend to be at least passable (and occasionally fantastic) RPGs, and that’s what I was expecting from Neverwinter, from Cryptic and Perfect World Entertainment. Maybe there’d be an occasional glimpse of promise, a hint at something unusual that might be built upon in future content updates. I’m glad that what Neverwinter actually offered was something far beyond what I’d hoped for. This is a game that plays like some of the great PS2 RPGs (in the vein of The Summoner), but on a bigger multi-user scale. It’s also very, very addictive.