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26. May, 2012Tags: MMO Blog

Graphics, they’re important. You’ll find countless people on the internet who claim that they don’t care about visuals, it’s the gameplay that matters - those people are lying. Whether it’s crisp, readable type in a text adventure or fluid action in something like Infamous, how the game is presented visually is not only important, but the first thing that will endear us to a title. It doesn’t have to be the most beautiful thing in the world, granted, but it needs to look good enough and run well enough that the looks doesn’t impair on the enjoyment of the gameplay, the score, the design and everything else that makes up a video game.

25. May, 2012Tags: MMO Blog, TERA, TERA Diary

I'd already started playing TERA before for a beta preview several months ago. I was suitably impressed, but hadn't got to play it as much as I'd have liked. Other work, real life and a backlog of games meant that once the beta was over, I had to decide against picking up the game to play for fun. With it being subscription based and my free time being limited, I just could justify playing and I'd decided, despite the hype, I'd probably never get around to it. It goes without saying then that I leapt at the chance to do this diary, this weekly look at the world of TERA.

23. May, 2012Tags: MMO Blog

We’ve discussed before the “single-player MMO,” the idea that you’re following a certain quest path but you’re doing so without any help from anybody else. Sure, you’ll see others running around, you might even have the occasional discussion or trade with them, but for the most part you find yourself going solo. It’s a problem that I can’t imagine it’s easy to circumnavigate, how do you create a game knowing that it’s going to be populated by a constant flow of fair, cooperative, friendly people and build the game around that? The answer is simple: you can’t.

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