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Wildstar producer explains what makes Wildstar a unique MMO

in MMO Industry, News, Wildstar

What makes Wildstar a unique MMOWildstar is one of the few MMOs we have seen this year that seems to have the potential to please us. Carbine Studios executive producer Jeremy Gaffney took the time to answer fan questions over at Reddit's "Ask me Anything" session. In the QA, he talked about what makes Wildstar a unique game and gave examples of what other MMOs he finds unique. Read on for details.

 

 

What makes Wildstar a unique MMO

Jeremy Gaffney is the Executive Director at Carbine Studios, the developer of Wildstar MMO. The co-founder of the MMO answered the questions of Wildstar and MMO games fans at Reddit website.

Answering a question "What about WildStar is going to set it apart from other MMOs on the market? What will make it unique?" Gaffney listed the unique features of Wildstar:

Wildstar

  • Combat much more active, more against lots of monsters than one-on-one
  • More strategic solo combat as well as more tactical
  • Paths: If you have a playstyle, we send more content your way for the kind of thing you like - Combat, Exploration, Building/Social, or Story/Collecting.
  • Layered content: We layer a ton of content in an area that is much richer than other games - you get calls on your cell phone, random events happen, time challenges occur, public events happen, etc. Complex to explain but it feels good/quite fun already.
  • We can change the terrain at runtime. New dungeons rumble out of the ground by finding discoveries, story elements can change the world/terrain either in a phase or in the persistent world.

In another answer, he listed his favorite MMOs in terms of innovations and cool features. He didn't really list any surprise games but it's still something that the developer speaks freely of his favorite games without worrying about the competition. 

  • City of Heroes: Sidekicking we really expected many other games to copy, and few have.
  • DAOC: 3-faction territory PvP. More people should have stolen that, and/or the Darkness Falls competitive dungeon design (elegant design there). (Why didnt' they do 3 factions? You triple your content load, and content is what makes these games take so long. DAOC launched really starved for content because of that, PvP though was fun so it gave them time to add more post-launch)
  • WOW: Level by questing, not by grinding. That's everyone now to different degrees (cept for Guild Wars 2 which innovates further)
  • Ultima Online: Pure sandbox MMO. Rarely emulated since.
  • Asherons' Call: Allegiance system. Basically bribe elder players to befriend/recruit new players. Surprised that in 14 years no one has taken that to another level.

Frequent updates for solo players. Yes, that's right. Unlike many MMOs that give us nothing but same old content updates that includes new quests and new dungeons, Gaffney says they are planning to update the game frequently, especially for solo players.

Oh, one thing we've stated before: Our intent is very frequent content adds specificially for solo players as part of their elder game solution - and specifically things that advance the world story.

Gaffney also stated that there will be two factions in Wildstar. You can read all the QA over at Reddit.

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