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Guild Wars 2 Designer Explains Balance in game

in Guild Wars 2, News

Guild Wars 2 Game Balance

In a response to increasing number of forum posts about overpowered professions in Guild Wars 2, the game's designer Jon Peters posted a new article and explained their Game Balance Philosophy. Peters suggest players to take their time and look for counters before assuming a profession to be owerpowered. At the same time, he does encourage players to continue submitting feedback as they try to make Guild Wars 2 the most balanced game.

 

 

Guild Wars 2 Designer Explains Their Balance Philosophy

If you play MMO games and follow the game's forums, you must have seen one of those forum posts where players complain about an overpowered item, ability, champion or a skill... While, some of these posts are well thought and written by experienced players of the game which is always helpful to the developers of the game, many of these are also written in urgency out of frustration without any thought into it. This is probably how Guild Wars 2 designer Jon Peters felt when he saw the number of overpowered professions related posts on GW2 forums. 

In a general response to these posts, Peters posted about ArenaNet's Balance Philosophy for Guild Wars 2. He first suggested players to take the time and look for counters before assuming that something is extremely strong. Peters believes the development team have put a lot of hours into game already. 

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On the other hand, he explains the team's methods for improving the game balance. As there are a lot of Guild Wars 2 players consistently playing the game, ArenaNet devs started to gather metrics on skills and analyze this data to decide what is too strong or too weak.

This all sounds positive but I really doubt this will stop players from posting their frustrations over a strong or weak profession. At the end of the day, most of these posts are written without reading any other post, let alone developer's blog post.  

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